Logic Audio for Windows

Setup | Interface | Workarounds | Function Names | Shortcuts

 

The Edit Windows

Logic Audio features a number of windows that can be used for different MIDI and audio editing tasks.

These can all be accessed from the Windows menu at the top of the screen.

All edits in these windows occur in real-time, so as data is altered, you will receive direct feedback from any connected MIDI device. i.e. you'll hear any changes as you make them. All edits can be made while Logic Audio is running.

Common to many of the edit windows in Logic Audio is the Quantize button - displayed as "Q". Clicking on this button opens a flip menu containing a list of different quantize types which can be applied to selected events within each editor. As individual MIDI events can be selected and quantized, it is possible to have a single sequence object which contains several independent quantize values.


The Matrix Editor

In the Matrix Editor window, MIDI note information is represented as horizontal bars onscreen, with longer bars indicating longer note lengths. A piano keyboard along the left border of the main editing area indicates the note pitch/key played. Velocities of notes are indicated by color - with "hot" colors, such as reds used for higher values and "cool" colors, such as blues used for lower velocities.


The Event List Editor

This editor shows ALL data contained within a selected object as an alphanumerical listing. Individual data types, such as system exclusive information, controller data, aftertouch info etc. can be visually filtered via the collection of buttons to the left of the list.


The Score Editor

Logic Audio features extensive notation facilities. Note data is displayed as it is played when in record mode. Direct note input with the mouse or keyboard is also possible, as is the use of alternative score fonts.

If you have a need for high-end notation facilities and high quality score printing, Logic Audio is capable of handling everything from single line drum notation through to complete orchestral scores.

If you would like to explore the notation facilities of Logic Audio, our score tutorial, available as a PDF document, can be downloaded from:
http://www.emagic-mirror.com/pub/tutorials/sctu_pc_e.pdf

The Score Editor, showing a small selection of the available notation tool palettes. &emdash; Click to Enlarge.


The Hyper Editor

This editor is useful for graphical controller "drawing" and can also be used as a drum "grid" editor. When used for the latter, it is somewhat similar to the use of pattern-based drum machines of yesteryear.

To insert either note or controller information, simply click, or click and drag with your mouse. Higher note velocities/controller values appear as taller vertical bars.


The Sample Editor

Logic Audio features an integrated stereo sample editor with zoom facilities accurate to single sample resolution. A number of destructive sample editing tasks can be achieved in this window including: cut, copy, paste, reverse, normalize and fade in/out.

Also available from within the Sample Edit window are a range of digital signal processing tools, collectively known as the Digital Factory. Among these tools are: time stretching and pitch shifting with harmonic correction, extraction of "grooves" from audio files which can be applied to MIDI tracks, noise reduction, quantization of audio material and automatic sample slicing based on threshold values.

The Sample Editor plus several of the Digital Factory Tools. &emdash; Click to Enlarge.

 

 

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